Conduct research into compelling genre ideas and market trends to inform initial concepts.
Collaborate with internal stakeholders to co-design mechanics, narrative frameworks, and user experiences.
Create polished playable demos using game engines (Unity, Unreal, or Godot), including wiring up gameplay systems, controls, UI, and visual polish.
Continuously test, iterate, and refine prototypes based on team input and player feedback.
Stay informed and experiment with AI-assisted design and development tools-such as AI for procedural content generation, narrative development, art prototyping, or coding assistance-to enhance innovation speed and quality.
Job Requirements
1-5 years experience in indie or small-team game development from concept to prototype.
Fresh graduates in gaming-related fields with strong portfolios are also encouraged to apply. (Portfolio featuring at least one completed game demo (any genre)).
Strong grasp of game mechanics, level design, narrative, UX/UI.
Proficiency in Unity or Unreal Engine (or Godot).
Programming experience (e.g. C#, C++, Java, Python) for scripting mechanics.
Problem-solving, project & time management, clear communication, ability to work under deadline pressure.
Ability to leverage AI tools to assist with game design and development (e.g. AI for procedural content generation, narrative design, art or code prototyping)
Passion in game: Enthusiasm for indie game creation, a player-centric mindset, and staying up-to-date with industry trends.
Possess skills in Blender/Photoshop or any design tools for rapid UI/asset prototyping is preferred.
Ongoing personal projects or active participation in game dev communities (forums, jams, etc.) is a big plus.